![]() ![]() Most melee Ruby Weapons have a golden orb in the center.Ruby Weapons can be obtained by destroying 35 Turrets.Ruby Weapons are also the first tier of weapons to be able to inflict a debuff on an opponent.Note that the poison does not stack, so one does not deal any extra poison damage with Plague Mask equipped, or getting hit by poison Spikes while eqipped. This poison, like any other, can be prevented with Anti Venom Gear. The "Bleed" effect in the changelog is actually referred to as "poison" in the code.When using the Turret-grinding method to acquire them, you would be required to break 35 Turrets, if you're using the Spawn Pad method, you'd be required to break 60 Spawn Pads.This effect is identical to Poison and can be blocked using Anti Venom Gear. In addition to their normal damage, Ruby Weapons also have a "bleed" effect, which deals an additional five damage per second for five seconds.It does not include Gold collected from any form of kills. This is calculated as the total number of resources gathered with the specific weapon being used and includes resources gathered by killing Mobs.Obtained upon gathering 12,000 Resources.The same amount of damage as Diamond Variants.Deals 18% more damage than regular weapon variants.They were also planned to be a variant of Emerald Weapons, which were said to have a 50% chance of spawning instead of the ruby set. The Ruby Melee Weapons do an additional 18% damage and also do 5 bleed damage per second for 5 seconds (25 total damage). They were achieved by gathering 12,000 Resources and were like the Diamond Variants. Like the Diamond Weapons, however, they were added later, this time in version 1.6.4. They were formerly unobtainable before version 1.6.4, and a joke in the Changelog by the developer, just like the Goldfish and the first mention of the Diamond Weapons, which were actually added later. This would immediately prevent crash hacking and frustrate hackers if their stupid hacks sent too many messages.Ruby Weapons are the fourth set of Weapons in the game. So, to prevent this, add a message and create clan delay, like, wait 3 seconds before messaging or 5 seconds before creating a clan after deleting one or leaving one. The crash hack works by sending packets (messaging and clanning repeatedly) and making the game lag and automatically crash because of the automation. Please stop crashing servers!Īnd also one more thing. I'm not really good at coding, but here's some info for you to start off. So, to you developers, find a way to prevent this. ![]() But when the hack started, the socket became 404. ![]() I saw that before the hack started doing it's thing, the state of io-client.js was valid. MOOMOO IO CRASH SERVER HACK HOW TOI waited until the hacker did the thing, and the message started popping up saying "io-client.js:63 WebSocket is already in CLOSING or CLOSED state." And so, since I use the panel often and know how to use it, I clicked on the link, taking me to sources. I opened the console to see what was going on, and opening the console isn't a common thing cuz, you know, why do that. So I conducted an experiment on how the hack works (I did not hack). So, I was getting REALLY tired of those stupid crash hackers. ![]()
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